var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(9309047, 1, -748, 220, 1);
            cm.spawnMobLimit(9309049, 1, -1291, 220, 1);
            cm.spawnMobLimit(9309048, 1, -1291, 220, 1);
            cm.spawnMobLimit(9309046, 1, -841, 220, 1);
            cm.spawnMobLimit(9309048, 1, -1291, 220, 1);
            cm.spawnMobLimit(9309047, 1, -569, 220, 1);
            cm.spawnMobLimit(9309048, 1, -1291, 220, 1);
            cm.spawnMobLimit(9309047, 1, 175, 220, 1);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, true);
            cm.inGameDirectionEvent_SetHideEffect(1);
            cm.inGameDirectionEvent_AskAnswerTime(1500);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.inGameDirectionEvent_PushMoveInfo(0, 900, 834, 270)
            } else {
                if (status === a++) {
                    cm.fieldEffect_InsertCanvas(1, 200, 0, 0, 0, 800, 0);
                    cm.inGameDirectionEvent_AskAnswerTime(1000)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_Monologue("黑魔法师出现之前, 冒险岛世界曾是那么的平静祥和......", 0);
                        cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene1/0", 100)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_Monologue("可是, 你们也知道, 自从黑魔法师出现之后, 怪物们就开始变得残暴, 冒险岛世界和生活在那片土地上的生灵就变得如同风前残烛一般。", 1);
                            cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene1/1", 100)
                        } else {
                            if (status === a++) {
                                cm.inGameDirectionEvent_AskAnswerTime(2000)
                            } else {
                                if (status === a++) {
                                    cm.warp(992000030, 0);
                                    cm.dispose()
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};